Open source

TRELLIS

Microsoft Research · Dec 2024 · MIT · site · source

Microsoft's structured 3D latents model — multi-format output from a single forward pass.

What it is

TRELLIS introduced Structured LATents (SLAT), a unified representation that decodes into Gaussian splats, radiance fields, and textured meshes in a single pass. It produces remarkably clean topology for a diffusion-based pipeline and is available under the MIT license. A strong candidate for image→3D workflows where mesh quality matters more than raw speed.

Generated with TRELLIS

We don't run TRELLIS on OKSLOP yet — samples will appear here once we do.

Honest take

Strengths & limitations

Strengths
  • +MIT-licensed — no commercial friction
  • +Unified output: mesh, Gaussian splats, and radiance fields
  • +Clean topology and UV layout relative to peers
  • +Backed by Microsoft Research — well-documented
Limitations
  • Heavier compute than Hunyuan3D rapid
  • Not yet wired into the OKSLOP generation pipeline
  • Early in its release cycle — ecosystem still maturing

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