What it is
TRELLIS introduced Structured LATents (SLAT), a unified representation that decodes into Gaussian splats, radiance fields, and textured meshes in a single pass. It produces remarkably clean topology for a diffusion-based pipeline and is available under the MIT license. A strong candidate for image→3D workflows where mesh quality matters more than raw speed.
Generated with TRELLIS
We don't run TRELLIS on OKSLOP yet — samples will appear here once we do.
Honest take
Strengths & limitations
Strengths
- +MIT-licensed — no commercial friction
- +Unified output: mesh, Gaussian splats, and radiance fields
- +Clean topology and UV layout relative to peers
- +Backed by Microsoft Research — well-documented
Limitations
- −Heavier compute than Hunyuan3D rapid
- −Not yet wired into the OKSLOP generation pipeline
- −Early in its release cycle — ecosystem still maturing
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